Expected frequency and fair games
Expected frequency as number of trials × probability, expected payout and expected gain for games of chance and raffles, fair games, and using expected values to judge whether a game or stall makes money.
A probability on its own is a bit abstract. Turn it into "how many times out of how many" and it becomes useful. A school fete needs to know how many prizes to stock. A club running a raffle wants to know whether it will make money. A player wants to know whether a game is worth it. All of these come down to one idea: multiply the probability by the number of times you'll play.
Expected frequency
Why multiply? A probability of $\frac{1}{6}$ means "one time in every six, in the long run". In 300 trials there are 50 groups of six, so you expect about 50 successes. Multiplying by $\frac{1}{6}$ is the same as dividing into groups of six.
Two dice are rolled 180 times. How many times would you expect a total of 7?
Expected payout of a game
When a game has several prizes, each with its own chance, you weight every prize by its probability and add. The result is the expected payout: the average amount the game pays out per play in the long run.
If the expected gain is zero, the game is fair: in the long run, neither the player nor the organiser comes out ahead. A negative expected gain means the player loses on average, and the organiser makes money. That is how every casino and charity raffle works.
A fete wheel has 10 equal sectors: one pays $\$20$, two pay $\$5$, three pay $\$2$ and four pay nothing. Each spin costs $\$3$. Find the expected payout and the expected gain for the player. Who wins in the long run?
That stall needs fixing. Charging $\$3.60$ would make the game fair. Charging $\$4$ gives the player an expected gain of $\$3.60 - \$4 = -\$0.40$, so over 200 spins the stall expects to make $200 \times \$0.40 = \$80$.
Change the number of each prize sector and the cost per spin. The working beside the wheel updates as you go.
Find a cost that makes the game exactly fair. Then keep the cost at $\$3$ and change the prizes so the stall expects to make about $\$100$ from 200 players. Press Run a night a few times. Why doesn't the actual profit match the expected profit every time?
Raffles and other decisions
A footy club sells 500 raffle tickets at $\$5$ each. The prizes are worth $\$1{,}000$, $\$200$ and $\$100$. Find the expected gain for someone who buys one ticket, and the club's profit if all tickets sell.
Expected value doesn't say you shouldn't buy a raffle ticket. People happily pay $\$2.40$ on average to support the club and enjoy the chance of winning. It just tells you, honestly, what it costs.
Your turn
A game costs $\$2$. You roll one die and win $\$6$ if it shows a 6, and nothing otherwise. Find the expected gain. What price would make the game fair?
Show the answer
$\text{expected payout} = 6 \times \frac{1}{6} = \$1$. $\text{expected gain} = \$1 - \$2 = -\$1$, so you lose $\$1$ a game on average. The game is fair when the cost equals the expected payout, which is $\$1$.
A die is rolled 300 times. How many 3s would you expect?
$300 \times \frac{1}{6} = 50$.
The probability that a baby born in a NSW hospital is a boy is about $0.512$. How many boys would you expect among 2000 births?
$2000 \times 0.512 = 1024$.
Two dice are rolled 360 times. How many times would you expect a total of 8?
A total of 8 occurs in 5 of the 36 cells, so $P = \frac{5}{36}$. Expected frequency $= 360 \times \frac{5}{36} = 50$.
Jordan buys 4 of the 500 tickets in a raffle with one prize. What is the probability that Jordan wins?
$P = \frac{4}{500} = 0.008$.
A spinner game pays $\$10$ with probability $\frac{1}{5}$ and $\$5$ with probability $\frac{1}{5}$, and nothing otherwise. Find the expected payout in dollars.
$10 \times \frac{1}{5} + 5 \times \frac{1}{5} = 2 + 1 = \$3$.
The game in the previous question costs $\$4$ to play. Find the expected gain for the player, in dollars.
Expected gain $=$ expected payout $-$ cost $= \$3 - \$4 = -\$1$. The player loses $\$1$ per game on average.
A game is fair when:
Fair means neither side is favoured in the long run, which happens when the cost to play equals the expected payout, so the expected gain is $0$.
A stall expects to make $\$0.50$ per game. About how much should it expect to make from 240 games?
$240 \times \$0.50 = \$120$. In practice the takings will be close to this, but rarely exactly it.
Exam style: A raffle sells 500 tickets at $\$5$ each, with prizes worth $\$1{,}000$, $\$200$ and $\$100$. Find the expected payout per ticket, in dollars.
Each prize has probability $\frac{1}{500}$. Expected payout $= \frac{1{,}000 + 200 + 100}{500} = \frac{1{,}300}{500} = \$2.60$.
Exam style: A charity game pays $\$30$ with probability $0.1$ and $\$15$ with probability $0.1$. What should a single play cost, in dollars, for the game to be fair?
Expected payout $= 30 \times 0.1 + 15 \times 0.1 = 3 + 1.5 = \$4.50$. A fair game costs the same as its expected payout, so $\$4.50$.
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