Chapter 7: Relative Frequency and Probability Notes

The language of chance, sample spaces, equally likely outcomes, complementary events, two-way tables and tree diagrams for multistage events, relative frequency and simulation, expected frequency, and using probability to make decisions about games, insurance and health.

Sections

  1. 7A The language of probability and sample spaces Mastered

    Words for chance, the probability scale from 0 to 1, writing probabilities as fractions, decimals and percentages, and listing sample spaces for single and multistage experiments.

  2. 7B Equally likely outcomes and complementary events Mastered

    Theoretical probability when outcomes are equally likely, the two-dice sample space, complementary events, and the shortcut P(not A) = 1 − P(A) for "at least one" questions.

  3. 7C Two-way tables and multistage events Mastered

    Reading probabilities from two-way tables, tree diagrams for multistage events, independent events and the product rule, and drawing with and without replacement.

  4. 7D Relative frequency and simulations Mastered

    Estimating probability from data with relative frequency, why more trials give a better estimate, comparing experimental and theoretical probability, and designing simple simulations with coins, dice and spreadsheets.

  5. 7E Expected frequency and fair games Mastered

    Expected frequency as number of trials × probability, expected payout and expected gain for games of chance and raffles, fair games, and using expected values to judge whether a game or stall makes money.

  6. 7F Probability in health and insurance Mastered

    Using probability and expected frequency to make real decisions: blood types and donor matching, reading medical test results with an expected-frequency table, and how insurers use claim rates to set premiums.

Formula sheet