Chapter 3: Vectors and motion Notes

Displacement, velocity and acceleration vectors, calculus with vectors, resultant forces and velocities, projectile motion, and the Cartesian equation of a projectile's path.

Sections

  1. 3A Displacement and velocity vectors Mastered

    Position and displacement vectors, motion with constant velocity, speed as the magnitude of velocity, finding when and where a moving object reaches a line, and closest approach using the dot product.

  2. 3B Calculus with vectors Mastered

    Differentiating position vectors to find velocity and acceleration vectors, speed, integrating acceleration and velocity vectors using initial conditions, and analysing motion in the plane.

  3. 3C Resultants of forces and velocities Mastered

    Adding forces and velocities as vectors, the resultant of two forces using components or the cosine rule, forces in equilibrium, and boats and planes moving through currents and winds.

  4. 3D Projectile motion Mastered

    Specifying velocity by speed and angle or by components, deriving the equations of motion of a projectile from the acceleration vector, time of flight, greatest height, range, and the velocity at any time.

  5. 3E The path of a projectile Mastered

    Eliminating t to find the Cartesian equation of a projectile's path, the general range formula and the angle of maximum range, finding the launch angle needed to hit a target, and projectiles launched from a height.

Formula sheet